Role: Lead Designer
Lands of Metal was Neon Tiger Games' RPG passion project. Our goal was to create a traditional top down RPG focused on story and narrative with a few key innovations. This game is currently shelved but my be developed for steam in the future.
For Lands of Metal I have written the story spine and defined the world geography. The RPG system is a blend of Square Enix classic Romancing Saga and traditional infinity engine games (Baldur's Gate, Icewind Dale, etc.), with some unique elements used to cement the two.
- Created Story Bible and main plot spine.
- Created world maps and game flow for each story chapter.
- Defined all monster types and invented some original ones.
- Designed first iteration of game systems; combat, abilities, party, equipment, level up, rest, insanity, death/defeated, multiple endings.