Role: Lead Designer
I joined Lunchtime as their Multiplayer Designer, but was soon promoted to Lead Designer while working directly with Dan Higgins (Game Industry Vet and Lunchtime Studios Owner).
In this role I participated in executive meetings, drafted proposals for prospective features, finalized design decisions into specifications for implementation, and took on multiplayer balancing.
- Worked directly with CEO to establish product vision.
- Mentored Junior Designers.
2015 - 1st place at Intel Buzz Workshop
2014 - Winner of Perforce Innovators Contest