Role: Game Designer
Taking on the challenge of producing a high quialty, AAA, Call of Duty title with one less year than normally allocated, and we did it. We did it while adding more weapon featureas than any previous project. But we also integrated our weapons with a sister project in the franchise. We did all of this working from home during a global pandemic.
My role was to make the Call of Duty guns perform with personality in a highly competative game. To give each piece of content a role, a purpose, and a way to be situationally superior. I also worked on the next level of weapons feel with model and vide motion, coordinating with animators on some highly detailed presentation.
Highlights
Game Balance for all MP Weapons and Attachments
Prototype, balance, and polish on new Weapon Features
Asissted Zombies and Story Campaign with weapons data
Assisted Warzone team with Cold War weapon integration
Created DLC weapons for ship
Live Ops Balance on Call of Duty