Role: Senior Designer
This was my first Facebook game, my introduction to Scrum, and my first encounter with live ops analytics. The Kudos team was a small and passionate group. This was the perfect environment to learn about and adapt to an agile working environmnet.
In this role I worked parallel to our Product Owner while under the direction of the CEO and COO. My job was to take ides, concepts, and inspirations, provide feedback, then translate them into working design specifications for implementation.
Highlights:
Led a small dedicated team in feature implementation
Personally coded a randomized treasure chest system
Created a standardized pipeline for art assets
Assisted in Art Direction, working with the COO
Final approval on level design and mission content.
About
Treasure Land was a Facebook game about, you guessed it, collecting treasure! Very much a classic treasure hunting game, our innovation was to add an epic story about rescuing your father, defeating an acnient evil, and fighting snakes and ninjas. Our quest system was expanded to provide a simple form of dialogue dependant on quest states, usually controlled by objects or areas searched.