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If you’ve played Fallout: New Vegas, then you know what a Glowing one is. This script makes glowing Ones more hazardous. Specifically they continue to emit radiation when dead and they regenerate faster.

While playtesting I found the radiation zone of Glowing Ones to be confusing when the player was in an interior cell. Typically, a player would be in the radiation sphere of a glowing one without any idea of where the Glowing One was. So, I changed that too!

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GECK: Sample 4

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GECK: Sample 2