Role: Associate Game Designer
Using analytics data and community feedback, I suppored Live Ops with weapon tuning passes. I also supported scheduled DLC releases by setting up new weapons, balancing them, and fixing miscellaneous issues.
The discipline at Treyarch, and the large operation of the Call of Duty franchise, instills respect for the colossal effort that is harnessed to produce some of the most successful games in the world.
Highlights
Created DLC weapons for ship
Live Ops game balance on Call of Duty