Role: Lead Designer
Working with Lunchtime was extremely positive and recharged my love for iteration. The team is enthusiastic and led by industry vets and professionals. I joined Lunchtime as their multiplayer designer but was soon promoted to Lead.
In this role I participated in exective meetings, drafted feature proposals, finalized design decisions into specifications for implementation, and took on multiplayer balancing.
Highlights
Worked directly with CEO to establish product vision
Mentored Junior Designers
Showcased the game for live testers at PAX convention
Awards
2015 - 1st place at Intel Buzz Workshop, Seattle. http://intelbuzz.bemyapp.com/2015/seattle/
2014 - Winner of Perforce Innovators Contest. https://www.perforce.com/press-releases/perforce-announces-lunchtime-studios-winner-its-20/20-game-innovators-contest