Role: Lead Designer
Lands of Metal was a Neon Tiger Games RPG passion project. Our goal was to create a traditional top down RPG focused on story and narrative with a few key innovations. This game is currently shelved but may be developed for Steam in the future.
For Lands of Metal, I wrote the story spine and defined the world geography. The PRG system was a belnd of Square Enix styled Romancing Saga and traditional infinity engine games (Baldurs Gate, Icewind Dale, etc). Some unique elements added to cement the two.
Highlights
Created Story Bible and narrative spine.
Created world maps and game flow for each story chapter
Defined all monster types and invented some original ones
Designed first iteration of game systems: combat, abiilties, party, equipment, level up, rest, insanity.